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| Importons & Irradiance Particles Passes |
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| Written by Paulo Barrelas | ||||||||
| Tuesday, 24 June 2008 11:35 | ||||||||
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For these tests, we'll be using a simple interior scene with default Arch&Design materials. The scene isn't our original design, we used a photo from an architecture project from ARX published on a Portuguese architecture magazine called Arquitectura & Construção, at page 67. We're using Physical Sun and Sky and a Sky Portal on the window.
The 2nd image was rendered with 4 secondary bounces of Importons and 0 secondary passes of Irradiance Particles. It rendered for 12:13 min.
We can see from all these tests that the Importons secondary bounces or the Irradiance Particles passes by themselves, don't affect much the light distribution but as soon as these two parameters start to work together, the scene starts to receive more light. For each increment of one Importons secondary bounce the render times start go up too. If you notice the render times as we add more Irradiance passes, start to decrease, which is good because we get more light with less render times. We only made tests until we reach 4 secondary bounces/passes just to illustrate the relation between these two parameters but if you add too much light bounces/passes, the scene light starts to look unrealistic due to lack of contrast.
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Comments (3)
![]() Joshua Newman wrote on September 03, 2008
Russell L Thomas wrote on September 24, 2008
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